· Lego (Doodle Pictures Studio)
· project Requiem (Champlain)
- http://austonmontville.com/requiem
- Developed in Unity3D Indie 2.6
- 2-semester production cycle, 3-man team designed and engineered this game’s functionality from the ground up.
- Second-semester marks the start of production and team expansion.
- Team Schrodinger’s Boxis:
- Auston Montville // Lead Designer and Engineer
- Dan Peavey // Lead Artist
- Joel Pelletier // Producer and Level Designer
- Alex Tabor // Lead Engineer
- Rob Witbeck // Dedicated Level Designer
- Taylor Bjorndahl // 3D Artist
- Daniel Hart // 3D Artist
- Husam Al-Ziab // 3D Artist
- Dan Rossi // Volunteer Coder (thank you!)
- Doug Miller // Lead QA
- Complete game, presented in gallery in Burlington, VT and at Champlain College.
- DOWNLOAD GAME HERE
· Breakaway! UNFPA Game to End Violence Against Women (EMC)
- http://breakawaygame.com/
- Worked with the Emergent Media Center, United Nations, and Population Media Center.
- Working with a team to determine environment style and setting.
- Rendering in Mental Ray, lighting, rigging, and shader design, pipeline construction.
- Creating concepts based upon design decisions, feedback, and team dialogue.
- Ensuring a high level of quality in assets with limited resources in mind.
- Documentation and teaching other team members art pipeline to ensure consistency.
- Ensuring a consistent dynamic between environment and characters.
- Designing assets to be used in multiple game situations and events.
· District - America’s Army Level Design Project (EMC)
Emily Benton, Jeremy “Munchies” Burau, Halley Greaves, Chris “Sookta” Matuszek, Max Nichols, Dan Peavey
Press Release: IGN: Army and Champlain College Partner on America’s Army PC Game Missions
