<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>.dan_peavey//therealdanpeavey &#187; STP</title>
	<atom:link href="http://www.therealdanpeavey.com/category/stp/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.therealdanpeavey.com</link>
	<description></description>
	<lastBuildDate>Fri, 23 Sep 2011 19:29:18 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Machiabellum mood concept (WIP)</title>
		<link>http://www.therealdanpeavey.com/2010/02/548/</link>
		<comments>http://www.therealdanpeavey.com/2010/02/548/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 18:06:00 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Demo Reel work]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Sketch]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=548</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>WIP. Too sharp I think &gt;.&gt; And time for a res-up.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2010/02/painting05_960.jpg" alt="" width="960" height="537" /></p>
<p>Predecessors/progress.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2010/02/painting04.jpg" alt="" width="960" height="521" /></p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2010/02/painting02.jpg" alt="" width="960" height="540" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2010/02/548/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crazy UV Checker.</title>
		<link>http://www.therealdanpeavey.com/2009/10/crazy-uv-checker/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/crazy-uv-checker/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 04:27:20 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[STP]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=436</guid>
		<description><![CDATA[Some of you wanted this. Here it is! (http://www.therealdanpeavey.com/wp-content/uploads/2009/10/UVgrid.zip) Ben Bolton: &#8220;May I inquire as to the advantages over a standard black and white checker pattern?&#8221; Me: &#8220;Academically, none. Placebo maybe.&#8221;]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/uvgridrequiem.jpg" alt="" /></p>
<p>Some of you wanted this. Here it is! (<a href="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/UVgrid.zip">http://www.therealdanpeavey.com/wp-content/uploads/2009/10/UVgrid.zip</a>)</p>
<p><strong>Ben Bolton:</strong> &#8220;May I inquire as to the advantages over a standard black and white checker pattern?&#8221;<br />
 <strong>Me: </strong>&#8220;Academically, none. Placebo maybe.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2009/10/crazy-uv-checker/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Driving 200-tonnes of dynamite into a firey house.</title>
		<link>http://www.therealdanpeavey.com/2009/10/driving-200-tonnes-of-dynamite-into-a-firey-house/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/driving-200-tonnes-of-dynamite-into-a-firey-house/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 02:56:39 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=409</guid>
		<description><![CDATA[If for some reason you have been following my posts up to here, you&#8217;d know I am currently participating in the high-profile game art competition, Unearthly Challenge 2009. In addition to this, I am about a month into the preproduction phase of Requiem for my senior team thesis for my final year of Champlain College. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="To my Journal!" href="http://www.therealdanpeavey.com/journal/"><img class="aligncenter" src="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/headline_oct14.png" alt="" width="800" height="200" /></a></p>
<p><a title="To the Journal..." href="http://www.therealdanpeavey.com/journal/">If for some reason you have been following my posts up to here, you&#8217;d know I am currently participating in the high-profile game art competition, Unearthly Challenge 2009. In addition to this, I am about a month into the preproduction phase of Requiem for my senior team thesis for my final year of Champlain College.</a></p>
<p>Starting off with UC2009, you can visit <a title="T*SHIBA AND THE BEAR! ATTACK" href="http://boards.polycount.net/showthread.php?t=66342">Team T*shiba and the BEAR! ATTACK</a>&#8216;s contest thread here over at <a title="Polycount" href="http://www.polycount.com/">Polycount</a>. The team is my good friend Mike Fowler and I, and we are currently moving into wrapping up our white-boxing of our environment. With the inclusion of <a title="CGTalk.ru" href="http://www.cgtalk.ru/">cgtalk.ru</a> and <a title="leewiART" href="http://www.leewiart.com/">leewiART</a> thrown into the old rivalry between <a title="Gameartisans" href="http://www.gameartisans.org/">Gameartisans</a> and Polycount, there is some stiff competition this year. With only 7 seats to aim for in the top spots, the only way I can currently foresee winning this competition is to learn faster than I ever have at a grueling work pace. That, or we can always drive 200-tonnes of dynamite into a building on fire. Either way, I don&#8217;t intend to stop until I feel this piece can win.</p>
<p>I&#8217;m happy to say that we have a strong idea for a focal point and a composition &#8211; we&#8217;re just going to have to see how it feels once we get the orange box down.</p>
<p>Then there is Project Requiem, for my senior team project. I am the only artist on the team working with creative director and engineer Auston Montville, as well as game designer and LD Joel Pelletier.  I couldn&#8217;t have joined up with a better team. I have worked with Auston last summer on <em>Always Forever</em> nearly side-by-side for three straight months without break, and Joel on a level design process with America&#8217;s Army over in Emeryville, CA with the Emergent Media Center at Champlain College. Working on a game with people I know well helps immensely, especially in these crucial early stages where we have to set the foundation for the second semester team expansion. Without going into much detail, I&#8217;ll leave this game&#8217;s description as follows:</p>
<p style="text-align: center;">Requiem is about Wolfgang Amadeus Mozart.<br />
 You fly a spaceship.</p>
<p style="text-align: left;">Its a great tag-line and we&#8217;re keeping it.</p>
<p style="text-align: left;">As it stands now with Requiem, all of our mechanics are programmed and ready to go. We just need art and level-design to fill the space. Our design doc is practically complete, and I&#8217;m going into the texturing of our biggest most risk-heavy art asset in the game. With that said, we&#8217;re clearing all the major roadblocks as soon as possible, and it seems this approach is working so far. Though we could be sleeping more, its worth it. If all goes as planned we&#8217;ll make the IGF submission with a few hours to spare.</p>
<p style="text-align: left;">Poke around the journal, feel free to critique and comment anything you see or like.</p>
<p style="text-align: left;">Peace.<br />
 -pv</p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2009/10/driving-200-tonnes-of-dynamite-into-a-firey-house/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Our main character sounds like a terrorist on paper.</title>
		<link>http://www.therealdanpeavey.com/2009/10/our-main-character-sounds-like-a-terrorist-on-paper/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/our-main-character-sounds-like-a-terrorist-on-paper/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 05:06:27 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=356</guid>
		<description><![CDATA[So we&#8217;ve come up with a great way to deemphasize death as a trivial mechanic is our SHMUP. Crazy, right? Who has ever played a SHMUP that didn&#8217;t require you to die 900 times? Well, not to say we&#8217;re doing much different, but how it&#8217;s presented will ultimately make you realize that you, the player, [...]]]></description>
			<content:encoded><![CDATA[<p>So we&#8217;ve come up with a great way to deemphasize death as a trivial mechanic is our SHMUP. Crazy, right? Who has ever played a SHMUP that didn&#8217;t require you to die 900 times? Well, not to say we&#8217;re doing much different, but how it&#8217;s presented will ultimately make you realize that you, the player, can only truly die once. This is despite a system of lives, checkpoints, and so on. I get the goosebumps thinking about this.</p>
<p>Unfortunately, a discovery I made while thinking over this concept was that it ultimately makes our main character sound like a terrorist on paper. Have fun figuring out what that means&#8230; or until I explain it another time.</p>
<p>Requiem is coming into focus. Gently, but surely. This is an architecture concept we&#8217;re going with &#8211; its intent is a very &#8220;industrial revolution&#8221; feel, with a lot of modern-esque ventilation effects on the roof for sake of greebling from the bird&#8217;s-eye view. The color is merely me playing around with a possible pallet for the city level &#8211; something hyper realistic and very warm. This will ultimately translate to a low-poly building asset, to be used probably over a thousand times in combination with different roofs, connections, and silhouette breakers. Next plan is to wreck this thing. Utterly.</p>
<p>G&#8217;night.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/danpeavey_building_concept_render1_w960.jpg" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2009/10/our-main-character-sounds-like-a-terrorist-on-paper/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Front and Rear WIP</title>
		<link>http://www.therealdanpeavey.com/2009/09/front-and-rear-wip/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/front-and-rear-wip/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 01:41:01 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[Sketch]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=301</guid>
		<description><![CDATA[Work in progress. I will have the rear and side done tomorrow I hope. As well as a preliminary asset list, maybe. ~3 hours just to do that little front thing. Foreshortening and technical accuracy = a pain in the butt, but really rewarding!]]></description>
			<content:encoded><![CDATA[<p>Work in progress. I will have the rear and side done tomorrow I hope. As well as a preliminary asset list, maybe.</p>
<p>~3 hours just to do that little front thing. Foreshortening and technical accuracy = a pain in the butt, but really rewarding!</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_scale_concept04WIP_w960.jpg" alt="" width="960" height="592" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2009/09/front-and-rear-wip/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weekend Roll</title>
		<link>http://www.therealdanpeavey.com/2009/09/weekend-roll/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/weekend-roll/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 21:35:50 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=296</guid>
		<description><![CDATA[On a roll this weekend. Gonna&#8217; eat up all of this inspiration and just make a complete model sheet. ~3 hours to do the All-range-mode underside + Long-range-flight-mode underside.]]></description>
			<content:encoded><![CDATA[<p>On a roll this weekend. Gonna&#8217; eat up all of this inspiration and just make a complete model sheet. <img src='http://www.therealdanpeavey.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>~3 hours to do the All-range-mode underside + Long-range-flight-mode underside.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_scale_concept03_w960.jpg" alt="" width="960" height="1048" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2009/09/weekend-roll/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tonight, We Fly.</title>
		<link>http://www.therealdanpeavey.com/2009/09/tonight-we-fly/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/tonight-we-fly/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 02:14:17 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=283</guid>
		<description><![CDATA[And another. Game perspective concept. I &#60;3 concept sketches. ~1 hour C+C welcome as always.]]></description>
			<content:encoded><![CDATA[<p>And another. Game perspective concept. I &lt;3 concept sketches.</p>
<p>~1 hour<br />
 C+C welcome as always.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_altitude_concept01_w960.jpg" alt="" width="960" height="540" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2009/09/tonight-we-fly/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art-A.D.D.</title>
		<link>http://www.therealdanpeavey.com/2009/09/art-a-d-d/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/art-a-d-d/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 01:17:35 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=277</guid>
		<description><![CDATA[I was supposed to just render a city really quick to make an overhead concept, but, uh, I decided to paint a city scape. On fire. Whoo! ~3 hours. C+C welcome and encouraged.]]></description>
			<content:encoded><![CDATA[<p>I was supposed to just render a city really quick to make an overhead concept, but, uh, I decided to paint a city scape. On fire. Whoo!</p>
<p>~3 hours. <br />
 C+C welcome and encouraged. <img src='http://www.therealdanpeavey.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_cityablaze_w900.jpg" alt="" width="900" height="506" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2009/09/art-a-d-d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Requiem&#8217;s design</title>
		<link>http://www.therealdanpeavey.com/2009/09/requiems-design/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/requiems-design/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 20:14:15 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=272</guid>
		<description><![CDATA[So this was initially just gonna&#8217; be a crappy doodle to use in a scale test. Instead I decided to go ahead and tweak the silhouette and figure out how it moves. Back to work though, need to actually figure out the scale of the environment versus this object now (and vice versa). ~3 hours. [...]]]></description>
			<content:encoded><![CDATA[<p>So this was initially just gonna&#8217; be a crappy doodle to use in a scale test. Instead I decided to go ahead and tweak the silhouette and figure out how it moves. <img src='http://www.therealdanpeavey.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Back to work though, need to actually figure out the scale of the environment versus this object now (and vice versa).</p>
<p>~3 hours.<br />
 C+C encouraged. <img src='http://www.therealdanpeavey.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><img title="k626 conept" src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_scale_concept01_w960.jpg" alt="k626 concept" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.therealdanpeavey.com/2009/09/requiems-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

