Deer miKEman, frum pV (part 1)

October 15th, 2009

I guess it’s cool to post our critique process. :D This is how we stay sharp!

http://www.therealdanpeavey.com/wp-content/uploads/2009/10/speed_concept_critique1.jpg

Whitebox!

October 14th, 2009

Whoo whitebox! More to come.

NOTE: The ground texture, water shader, and skydome are inhouse UT3 assets. The three variations of rock (< 290 tris each) and two rock textures (512×512 each) are made by me. I’ll post renders soon.

NOTE2: Run over to our Polycount thread and see what Mike Fowler is cooking!

I will make this!

October 1st, 2009

Determination has kicked in. HEAVY. I am curious to see how successfully I can pull this off in Unreal.

Front and Rear WIP

September 12th, 2009

Work in progress. I will have the rear and side done tomorrow I hope. As well as a preliminary asset list, maybe.

~3 hours just to do that little front thing. Foreshortening and technical accuracy = a pain in the butt, but really rewarding!

Maintenence ?

September 6th, 2009

You’ll see this when maintenance happens.

under_construction3