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	<title>.dan_peavey//therealdanpeavey &#187; Fall &#8217;09</title>
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		<title>Deer miKEman, frum pV (part 1)</title>
		<link>http://www.therealdanpeavey.com/2009/10/deer-mikeman-frum-pv-part-1/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/deer-mikeman-frum-pv-part-1/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 16:59:03 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[Sketch]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=448</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I guess it&#8217;s cool to post our critique process. <img src='http://www.therealdanpeavey.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  This is how we stay sharp!</p>
<p><a href="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/speed_concept_critique1.jpg">http://www.therealdanpeavey.com/wp-content/uploads/2009/10/speed_concept_critique1.jpg</a></p>
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		<title>Whitebox!</title>
		<link>http://www.therealdanpeavey.com/2009/10/whitebox/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/whitebox/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 03:54:37 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[Sketch]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=441</guid>
		<description><![CDATA[Whoo whitebox! More to come. NOTE: The ground texture, water shader, and skydome are inhouse UT3 assets. The three variations of rock (&#60; 290 tris each) and two rock textures (512&#215;512 each) are made by me. I&#8217;ll post renders soon. NOTE2: Run over to our Polycount thread and see what Mike Fowler is cooking!]]></description>
			<content:encoded><![CDATA[<p>Whoo whitebox! More to come.</p>
<p>NOTE: The ground texture, water shader, and skydome are inhouse UT3 assets. The three variations of rock (&lt; 290 tris each) and two rock textures (512&#215;512 each) are made by me. I&#8217;ll post renders soon.</p>
<p>NOTE2: Run over to <a href="http://boards.polycount.net/showthread.php?p=1013509&amp;postcount=8">our Polycount thread</a> and see what <a href="http://www.themikeman.net/">Mike Fowler</a> is cooking!</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/danpeavey_oct15_whiteboxProto1_w960.jpg" alt="" width="960" height="468" /></p>
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		<title>Crazy UV Checker.</title>
		<link>http://www.therealdanpeavey.com/2009/10/crazy-uv-checker/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/crazy-uv-checker/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 04:27:20 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[STP]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=436</guid>
		<description><![CDATA[Some of you wanted this. Here it is! (http://www.therealdanpeavey.com/wp-content/uploads/2009/10/UVgrid.zip) Ben Bolton: &#8220;May I inquire as to the advantages over a standard black and white checker pattern?&#8221; Me: &#8220;Academically, none. Placebo maybe.&#8221;]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/uvgridrequiem.jpg" alt="" /></p>
<p>Some of you wanted this. Here it is! (<a href="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/UVgrid.zip">http://www.therealdanpeavey.com/wp-content/uploads/2009/10/UVgrid.zip</a>)</p>
<p><strong>Ben Bolton:</strong> &#8220;May I inquire as to the advantages over a standard black and white checker pattern?&#8221;<br />
 <strong>Me: </strong>&#8220;Academically, none. Placebo maybe.&#8221;</p>
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		<title>Driving 200-tonnes of dynamite into a firey house.</title>
		<link>http://www.therealdanpeavey.com/2009/10/driving-200-tonnes-of-dynamite-into-a-firey-house/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/driving-200-tonnes-of-dynamite-into-a-firey-house/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 02:56:39 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=409</guid>
		<description><![CDATA[If for some reason you have been following my posts up to here, you&#8217;d know I am currently participating in the high-profile game art competition, Unearthly Challenge 2009. In addition to this, I am about a month into the preproduction phase of Requiem for my senior team thesis for my final year of Champlain College. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="To my Journal!" href="http://www.therealdanpeavey.com/journal/"><img class="aligncenter" src="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/headline_oct14.png" alt="" width="800" height="200" /></a></p>
<p><a title="To the Journal..." href="http://www.therealdanpeavey.com/journal/">If for some reason you have been following my posts up to here, you&#8217;d know I am currently participating in the high-profile game art competition, Unearthly Challenge 2009. In addition to this, I am about a month into the preproduction phase of Requiem for my senior team thesis for my final year of Champlain College.</a></p>
<p>Starting off with UC2009, you can visit <a title="T*SHIBA AND THE BEAR! ATTACK" href="http://boards.polycount.net/showthread.php?t=66342">Team T*shiba and the BEAR! ATTACK</a>&#8216;s contest thread here over at <a title="Polycount" href="http://www.polycount.com/">Polycount</a>. The team is my good friend Mike Fowler and I, and we are currently moving into wrapping up our white-boxing of our environment. With the inclusion of <a title="CGTalk.ru" href="http://www.cgtalk.ru/">cgtalk.ru</a> and <a title="leewiART" href="http://www.leewiart.com/">leewiART</a> thrown into the old rivalry between <a title="Gameartisans" href="http://www.gameartisans.org/">Gameartisans</a> and Polycount, there is some stiff competition this year. With only 7 seats to aim for in the top spots, the only way I can currently foresee winning this competition is to learn faster than I ever have at a grueling work pace. That, or we can always drive 200-tonnes of dynamite into a building on fire. Either way, I don&#8217;t intend to stop until I feel this piece can win.</p>
<p>I&#8217;m happy to say that we have a strong idea for a focal point and a composition &#8211; we&#8217;re just going to have to see how it feels once we get the orange box down.</p>
<p>Then there is Project Requiem, for my senior team project. I am the only artist on the team working with creative director and engineer Auston Montville, as well as game designer and LD Joel Pelletier.  I couldn&#8217;t have joined up with a better team. I have worked with Auston last summer on <em>Always Forever</em> nearly side-by-side for three straight months without break, and Joel on a level design process with America&#8217;s Army over in Emeryville, CA with the Emergent Media Center at Champlain College. Working on a game with people I know well helps immensely, especially in these crucial early stages where we have to set the foundation for the second semester team expansion. Without going into much detail, I&#8217;ll leave this game&#8217;s description as follows:</p>
<p style="text-align: center;">Requiem is about Wolfgang Amadeus Mozart.<br />
 You fly a spaceship.</p>
<p style="text-align: left;">Its a great tag-line and we&#8217;re keeping it.</p>
<p style="text-align: left;">As it stands now with Requiem, all of our mechanics are programmed and ready to go. We just need art and level-design to fill the space. Our design doc is practically complete, and I&#8217;m going into the texturing of our biggest most risk-heavy art asset in the game. With that said, we&#8217;re clearing all the major roadblocks as soon as possible, and it seems this approach is working so far. Though we could be sleeping more, its worth it. If all goes as planned we&#8217;ll make the IGF submission with a few hours to spare.</p>
<p style="text-align: left;">Poke around the journal, feel free to critique and comment anything you see or like.</p>
<p style="text-align: left;">Peace.<br />
 -pv</p>
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		<item>
		<title>Productive class is productive.</title>
		<link>http://www.therealdanpeavey.com/2009/10/productive-class-is-productive/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/productive-class-is-productive/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 20:48:49 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=395</guid>
		<description><![CDATA[Probably the best damn thing I&#8217;ve ever painted.We are still trying to focus our composition &#8211; I&#8217;m still marking this as WIP until we nail down our key object.]]></description>
			<content:encoded><![CDATA[<p>Probably the best damn thing I&#8217;ve ever painted.We are still trying to focus our composition &#8211; I&#8217;m still marking this as WIP until we nail down our key object.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/danpeavey_composition_concept4_w960.jpg" alt="" width="1024" height="576" /></p>
]]></content:encoded>
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		<title>I will make this!</title>
		<link>http://www.therealdanpeavey.com/2009/10/i-will-make-this/</link>
		<comments>http://www.therealdanpeavey.com/2009/10/i-will-make-this/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 16:49:28 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[Sketch]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=363</guid>
		<description><![CDATA[Determination has kicked in. HEAVY. I am curious to see how successfully I can pull this off in Unreal.]]></description>
			<content:encoded><![CDATA[<p>Determination has kicked in. HEAVY. I am curious to see how successfully I can pull this off in Unreal.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/10/danpeavey_sketch_landmass_w960.jpg" alt="" width="960" height="469" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Front and Rear WIP</title>
		<link>http://www.therealdanpeavey.com/2009/09/front-and-rear-wip/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/front-and-rear-wip/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 01:41:01 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[Sketch]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=301</guid>
		<description><![CDATA[Work in progress. I will have the rear and side done tomorrow I hope. As well as a preliminary asset list, maybe. ~3 hours just to do that little front thing. Foreshortening and technical accuracy = a pain in the butt, but really rewarding!]]></description>
			<content:encoded><![CDATA[<p>Work in progress. I will have the rear and side done tomorrow I hope. As well as a preliminary asset list, maybe.</p>
<p>~3 hours just to do that little front thing. Foreshortening and technical accuracy = a pain in the butt, but really rewarding!</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_scale_concept04WIP_w960.jpg" alt="" width="960" height="592" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Weekend Roll</title>
		<link>http://www.therealdanpeavey.com/2009/09/weekend-roll/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/weekend-roll/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 21:35:50 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=296</guid>
		<description><![CDATA[On a roll this weekend. Gonna&#8217; eat up all of this inspiration and just make a complete model sheet. ~3 hours to do the All-range-mode underside + Long-range-flight-mode underside.]]></description>
			<content:encoded><![CDATA[<p>On a roll this weekend. Gonna&#8217; eat up all of this inspiration and just make a complete model sheet. <img src='http://www.therealdanpeavey.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>~3 hours to do the All-range-mode underside + Long-range-flight-mode underside.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_scale_concept03_w960.jpg" alt="" width="960" height="1048" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Tonight, We Fly.</title>
		<link>http://www.therealdanpeavey.com/2009/09/tonight-we-fly/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/tonight-we-fly/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 02:14:17 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=283</guid>
		<description><![CDATA[And another. Game perspective concept. I &#60;3 concept sketches. ~1 hour C+C welcome as always.]]></description>
			<content:encoded><![CDATA[<p>And another. Game perspective concept. I &lt;3 concept sketches.</p>
<p>~1 hour<br />
 C+C welcome as always.</p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_altitude_concept01_w960.jpg" alt="" width="960" height="540" /></p>
]]></content:encoded>
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		<item>
		<title>Art-A.D.D.</title>
		<link>http://www.therealdanpeavey.com/2009/09/art-a-d-d/</link>
		<comments>http://www.therealdanpeavey.com/2009/09/art-a-d-d/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 01:17:35 +0000</pubDate>
		<dc:creator>Dan Peavey</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Fall '09]]></category>
		<category><![CDATA[STP]]></category>

		<guid isPermaLink="false">http://www.therealdanpeavey.com/?p=277</guid>
		<description><![CDATA[I was supposed to just render a city really quick to make an overhead concept, but, uh, I decided to paint a city scape. On fire. Whoo! ~3 hours. C+C welcome and encouraged.]]></description>
			<content:encoded><![CDATA[<p>I was supposed to just render a city really quick to make an overhead concept, but, uh, I decided to paint a city scape. On fire. Whoo!</p>
<p>~3 hours. <br />
 C+C welcome and encouraged. <img src='http://www.therealdanpeavey.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><img src="http://www.therealdanpeavey.com/wp-content/uploads/2009/09/danpeavey_cityablaze_w900.jpg" alt="" width="900" height="506" /></p>
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