Demo Reel: High-quality download (<50MB)
MMx: Character Concept – Process 04The beginning of a demonstration showing the process of creating a game character from concept, to high-poly mesh, to final real-time asset.
Environment Class Oct ’09 ConceptColor and mood concept for my environment class, October of ’09. Photoshop.
K626 Requiem Design FinalK626 Requiem, Interceptor Class Airship. Player concept for Project Requiem. Photoshop.
Wall Panel 01Photoshop, Maya, XNormal, photo resources from myself and CGTextures.com
Wall Panel 01 ProcessPhotoshop, Maya, XNormal, photo resources from myself and CGTextures.com
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